Mobile gaming: There’s so many advantages to fitness gaming and also wearable fitness trackers. Video games that allow children and teenagers to get up and be active can be crucial in aiding the obesity epidemic. Technology is built into children’s way of life so adapting to their interests like making games that are interactive and physical, but also fun can be really beneficial to kid’s and teenager’s overall health. The main goal is to have our younger population become less sedentary, so we should take advantage of the technology we have to make that a reality. Fitness or active video games can have many benefits such as better cognitive and problem solving skills as well as better social skills when the games include an online aspect to them. I do feel though that it is hard to get fitness games inside the home because many fitness games require space that many don’t have or don’t want to sacrifice for a game. If we set up interactive and physical gaming arcades there could be more of a realistic setting and also give and amusement feel to the games because you are getting out of the house to go do something.
Wearable fitness trackers and phone apps can also help aid people in designing programs for individuals to use to get healthy. Giving people statistics over a time frame can also help motivate them if they are seeing results. Sensors and trackers allow you to be more independent with your health and be more aware of your progress.
Social media enabling change: One of the most preventable leading causes of death in the U.S is smoking. Through the power of technology and information, people are trying the decrease the death rate caused from smoking. Tweeting and putting anti smoking propaganda on other social media outlets have caused a curve in the amount of smokers in today’s generation. Social Media can even have support pages or groups that help former addicts get clean and stay clean.